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	<title>100% Fantasy RPG Blog</title>
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	<description>For Discussions and Improvements to the 100% Fantasy RPG</description>
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		<link>http://attackthedarkness.com/blog/2009/11/01/13/</link>
		<comments>http://attackthedarkness.com/blog/2009/11/01/13/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 21:15:57 +0000</pubDate>
		<dc:creator>Scott J. Compton</dc:creator>
				<category><![CDATA[Suggestions]]></category>

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		<description><![CDATA[Add suggestions to the current version of the game here.
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			<content:encoded><![CDATA[<p>Add suggestions to the current version of the game here.</p>
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		<link>http://attackthedarkness.com/blog/2009/11/01/11/</link>
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		<pubDate>Sun, 01 Nov 2009 21:14:16 +0000</pubDate>
		<dc:creator>Scott J. Compton</dc:creator>
				<category><![CDATA[FAQ]]></category>

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		<pubDate>Sun, 01 Nov 2009 21:13:32 +0000</pubDate>
		<dc:creator>Scott J. Compton</dc:creator>
				<category><![CDATA[General]]></category>

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		<description><![CDATA[General comments.
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		<title>100% Fantasy RPG Overview</title>
		<link>http://attackthedarkness.com/blog/2009/11/01/about/</link>
		<comments>http://attackthedarkness.com/blog/2009/11/01/about/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 12:33:51 +0000</pubDate>
		<dc:creator>Scott J. Compton</dc:creator>
				<category><![CDATA[Overview]]></category>

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100% Fantasy is a game that you can enjoy with friends, without all of the formulae, complications and memorization needed by typical role-playing games. In this RPG (Role-Playing Game), a Game Designer or GD for short, hosts adventures that take place within his or her imagined setting. It is the Game Designer’s first responsibility to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-medium wp-image-16 aligncenter" title="100F" src="http://attackthedarkness.com/blog/wp-content/uploads/2009/11/100Fantasy_Small-300x169.jpg" alt="100F" width="300" height="169" /></p>
<p><em>100% Fantasy</em> is a game that you can enjoy with friends, without all of the formulae, complications and memorization needed by typical role-playing games. In this RPG (Role-Playing Game), a <strong><em>Game Designer</em></strong> or <strong><em>GD</em></strong> for short, hosts adventures that take place within his or her imagined setting. It is the <strong><em>Game Designer’s</em></strong> first responsibility to interact with the other <strong><em>Game Players</em></strong> or <strong><em>GPs</em></strong> for short at the table—the players that take on the role of Characters composed of a few cards: one <span style="text-decoration: underline;">Character Card</span>, one <span style="text-decoration: underline;">Heritage Card</span>, a <span style="text-decoration: underline;">Defense Card</span>, a <span style="text-decoration: underline;">Language</span> and <span style="text-decoration: underline;">Reputation Card</span>, several <span style="text-decoration: underline;">Weapon Cards</span> and usually a stack of <span style="text-decoration: underline;">Items Cards</span> that have been instilled with magical powers.</p>
<p>For an ideal play-experience, there are four to eight <strong><em>Game Players</em></strong> with a single <strong><em>Game Designer</em></strong> running the show. When there are more than eight <strong><em>Game Players</em></strong>, it may be advantageous for the <strong><em>Game Designer</em></strong> to have an assistant helper to be privy of the <strong><em>Game Designer’s</em></strong> story and plots. The assistant often takes on the role of an antagonist (such as a monster or foe) by acting out the part to enhance the game. Since the <strong><em>GD</em></strong> has minimal downtime during an active game, the assistant can be useful to allow the <strong><em>Game Designer</em></strong> more time to make on-the-fly adjustments to the game when needed.</p>
<p>The <strong><em>Game Designer</em></strong> first prepares each adventure by coming up with various plot-ideas, and crafts interactive situations that may turn the story from emotional reactions to engaging battles and strategic puzzles. Just like a real storybook, the game wisps <strong><em>Game Players</em></strong> into the universe created by the <strong><em>Game Designer</em></strong>. All <strong>Character<em> </em>Cards</strong> exposes all ways that <strong><em>Game Player</em></strong> can interact with that particular Character (either played by a <strong><em>Game Designer</em></strong> or the <strong><em>Game Players</em></strong>).</p>
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